﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.PhysicsSystem
{
    [CreateAssetMenu(fileName = "PhysicsObjectGravitySettingPreset", menuName = "NinjaToolbox/PhysicsSystem/Physics Object Gravity Setting Preset")]
    public class PhysicsObjectGravitySettingPreset : ScriptableObject
    {
        public float gravityAcce = 0.2f;
        public float gravityAcceScale = 1f;
        public float gravityAcceLimit = 10f;
        public float gravityScale = 0.5f;
    }
}
